Xbox lost millions of Game Pass subscribers after 50 percent price hike
Microsoft cut Game Pass Ultimate prices in April after losing millions of subscribers post-hike. Xbox CEO Asha Sharma says the business "isn't particularly healthy." Hardware sales down 33 percent.
Microsoft just admitted out loud what Xbox subscribers have been saying for nine months.
Matthew Ball, the new Chief Strategy Officer at Xbox, told The Game Business Live at Summer Game Fest 2026 on June 8 that Xbox “shed millions of subscribers when the Game Pass price increased 50 percent in Fall 2025.“
That is the first time any Microsoft executive has gone on record with the actual scale of the post-hike exodus. The previous official Game Pass subscriber count, from February 2024, was 34 million. Microsoft has not disclosed where the number sits now.
The admission arrives as Xbox CEO Asha Sharma, in the job less than four months, has spent the spring saying publicly that the Xbox business “isn’t particularly healthy.“ The question gamers are now asking is whether the recent price cuts, exclusives announcements, and brand return are Xbox listening to its players, or Microsoft trying to keep the brand alive long enough to pivot it into something else.
The Game Pass numbers are bad
The price hike landed in October 2025. Game Pass Ultimate went from $20/month to $30/month, a 50 percent jump. Microsoft also raised prices on lower tiers and restructured the SKUs.
The community response was immediate. Cancellation threads on Reddit, the Xbox subreddit, and gaming forums dominated the conversation for weeks. Per Sharma’s internal employee memo, “growth slowed down and subscriber loss accelerated after the pricing and SKU changes last year.“
In April 2026, Microsoft reversed course. Ultimate was cut back to $23/month. Still $3 above the pre-hike price, but a substantial walk-back. The trade-off was significant. Microsoft pulled day-one Call of Duty releases from Game Pass Ultimate and PC Game Pass.
Ball acknowledged the trade-off directly at Summer Game Fest, saying the company “corrected that offering“ with the cut and that the Call of Duty change “resonated with users.“ Game Pass revenue had reached nearly $5 billion by July 2025. The price hike was supposed to push that number higher. The actual result was subscriber bleed.
The hardware bleed is worse
Xbox content and services revenue dropped 5 percent in Microsoft’s fiscal Q3 (quarter ending March 31, 2026). Total Xbox gaming revenue fell 7 percent to $5.34 billion.
The Xbox hardware number is where the situation looks structurally serious. Hardware revenue fell 33 percent in Q3, the second consecutive quarter of 30 percent-plus hardware declines.
VGChartz estimates Xbox Series X/S unit sales through April 2026 are down 32 percent compared to 2025 and down 46 percent compared to 2024. That is not a normal generation-end taper. That is a console business in active retreat.
Sharma’s response on X (April 29, 2026): “While we have made progress expanding the business and our margins, player and revenue growth has not yet met our ambition. We know we have work to do to earn every player today and into the future.“
For a Fortune 500 CEO three months into a new job, that quote is unusually candid.
Sharma is saying the quiet part out loud
Sharma’s tenure as Xbox CEO began February 20, 2026 when Phil Spencer retired after 38 years at Microsoft. She came from Microsoft’s CoreAI division. She had a previous run at Instacart. Her gaming-industry credentials were minimal at hire.
In a Fortune Conversations interview, Sharma framed the current Xbox exclusives lineup directly: “Our business isn’t particularly healthy so we’re introducing 1 or 2 exclusives, as the business is healthy we will try to do more.“
Her internal memo to Xbox employees in May 2026, reported by CNBC, was sharper: “Right now, it is too hard to ship impact quickly. We spend too much time inward instead of with the community, and we lack the depth we need in some of the fundamentals.“ Sharma also brought in a cohort of executives from Microsoft CoreAI alongside the existing Xbox leadership.
This is a CEO openly describing her own division as structurally broken. Three months into the job, in interviews and earnings calls and employee memos.
The exclusives reversal
For roughly three years before Sharma’s tenure, the Xbox strategy was multi-platform. Sea of Thieves went to PS5. Hi-Fi Rush went to PS5 and Switch. Indiana Jones and the Great Circle went to PS5. Halo: Campaign Evolved was confirmed for PS5 launch. The bet was that Game Pass and PC adoption would replace console exclusivity as the moat.
Sharma reversed the position in April 2026. Gears of War: E-Day was confirmed as a permanent Xbox exclusive for October 2026. Clockwork Revolution was confirmed as a second Xbox exclusive. The “Microsoft Gaming” branding was retired and the corporate identity reverted to “Xbox.” Sharma and Chief Content Officer Matt Booty co-signed an internal memo titled “We Are Xbox.” The widely criticized Gaming Copilot AI feature was discontinued. The “This is an Xbox“ marketing campaign was ended.
Each of those individual moves has been received well by Xbox community sentiment. The cumulative effect is a company walking back almost every strategic position it held for the past three years.
Is Xbox listening, or saving its own neck?
The optimist position: Microsoft saw the Game Pass bleed, hardware collapse, and brand erosion, hired a new CEO with no skin in the previous strategy, and is now executing a course correction. The price drop, the exclusives, the “Xbox” brand return, and the rejection of the Copilot AI initiative are real responses to real player feedback. The business will get healthier and more exclusives will follow.
The pessimist position: Microsoft is conducting palliative care on Xbox while pivoting the underlying business toward subscriptions, cloud, and the PC ecosystem. The Game Pass price cut was forced by subscriber loss, not driven by player advocacy. The Gears and Clockwork exclusives are minimum-viable concessions to keep console buyers in the system long enough to migrate them to the next platform. The “We Are Xbox” rebrand is marketing.
Seamus Blackley, one of the original Xbox creators, captured the skeptical view bluntly when Sharma was hired. He described her as “a palliative care doctor who slides Xbox gently into the night.“ Blackley later softened the take, but the framing stuck. Multiple gaming industry analysts have publicly speculated whether Project Helix is meant to compete with PlayStation or simply to keep Xbox players inside a Microsoft software ecosystem.
The honest answer is probably both. Microsoft is listening to gamers because Microsoft has to listen to gamers. The Game Pass price cut happened because the bleed forced the cut, not because Microsoft suddenly cared about player sentiment. The exclusives are limited to two because the business cannot currently afford more.
What matters going forward is whether Sharma can convert “we are not healthy” into “we are healthy” through actual product execution. The first real test is Gears of War: E-Day in October 2026.
Project Helix is the bigger question
The next-generation Xbox console, codenamed Project Helix, is targeted for a 2027 release built on AMD’s Magnus APU. Sharma announced the codename on X in March 2026 with the framing “Project Helix will lead in performance and play your Xbox and PC games.“
The console is being designed as a PC-hybrid. Xbox VP Jason Ronald confirmed in April 2026 that Project Helix “will be available as a 1st party Xbox console“ while leaving open the possibility that ASUS and MSI could also produce Helix-chipped third-party variants similar to the ROG Xbox Ally handheld.
The Helix strategy is structurally different from previous Xbox generations. The system is being positioned to compete with gaming PCs rather than the PS6. Backward compatibility extends across four console generations. The OS is built on an evolved version of the Xbox Full Screen Experience already deployed on the ROG Xbox Ally.
Whether Project Helix ships as a successful console refresh or as the soft landing for an Xbox brand transitioning into a Windows-handheld ecosystem is the open question. Sharma’s “we are not healthy“ comments will look very different in late 2027 depending on which version of Project Helix actually launches.
What’s next
Xbox is reportedly planning another round of mass layoffs in June 2026, per Wccftech sources. Sharma’s reorganization brought in CoreAI executives while preserving most existing Xbox studios, but the financial pressure on the division has not abated. PlayStation 5 hardware sales are also down 46 percent year-over-year, which suggests the broader console market is contracting independent of any Xbox-specific issues.
The Game Pass price cut, the exclusives commitments, and the “We Are Xbox” rebrand are all things gamers asked for. Microsoft delivered them after losing millions of subscribers and 33 percent of its hardware revenue. The honest read on whether Xbox is listening or saving its own neck is probably this: Microsoft is finally listening because not listening became financially untenable.
That counts as listening. It just took the loss of a roughly $200 million Game Pass revenue line and two quarters of 30 percent hardware declines to get there.
The next 18 months will determine whether the corrections work or whether Xbox enters Project Helix with a brand badly weakened by the past three years of strategic drift.
Article compiled and edited by Derek Gibbs (entertainment editor) and the Clownfish TV newsroom.
D/REZZED is part of Clownfish TV. For more news, views, and rants on gaming, tech, and pop culture, visit clownfishtv.com. Watch the show on YouTube at @ClownfishTV where new episodes drop daily. Subscribe to the Clownfish TV podcast on Apple Podcasts, Spotify, iHeart, and wherever else you get your podcasts. Sign up for the free newsletter at more.clownfishtv.com.
Hat Tips:
The Game Business Live / Christopher Dring / Geoff Keighley (June 8, 2026), primary source for Xbox CSO Matthew Ball’s “Xbox shed millions of subscribers when the Gamepass price increased 50 percent in Fall 2025” direct quote and the broader Summer Game Fest 2026 admission
PC Gamer / GamesRadar / Windows Central / Beebom / Technobezz (June 8-9, 2026), comprehensive coverage of the Game Pass subscriber loss admission including the April 2026 price drop to $23 for Ultimate, the Call of Duty day-one removal trade-off, and the broader Xbox brand restructuring context
VGChartz (June 9, 2026), Xbox Series X/S unit sales through April 2026 down 32 percent compared to 2025 and down 46 percent compared to 2024
Microsoft Q3 FY2026 Earnings Report (April 29, 2026), Xbox gaming revenue down 7 percent to $5.34 billion, Xbox content & services revenue down 5 percent, Xbox hardware revenue down 33 percent for the second consecutive quarter
Asha Sharma X post (April 29, 2026), primary source for the full “While we have made progress expanding the business and our margins, player and revenue growth has not yet met our ambition. We know we have work to do to earn every player today and into the future” quote
Fortune Conversations / Windows Central (June 2026), Sharma interview including the “Our business isn’t particularly healthy so we’re introducing 1 or 2 exclusives” framing and the Gears of War: E-Day and Clockwork Revolution exclusives confirmation
CNBC / Moccet Tech News (May 5, 2026), Sharma’s leadership reorganization memo including the “Right now, it is too hard to ship impact quickly” employee communication and the CoreAI executive recruitment
TechRadar / Wccftech / GameSpot / Kotaku (March-April 2026), Project Helix announcement coverage including Sharma’s “Project Helix will lead in performance and play your Xbox and PC games” March 5 reveal, Jason Ronald’s “1st party Xbox console” confirmation, the AMD Magnus APU specifications, the 2027 target release window, and the ASUS/MSI third-party variant speculation
Wccftech (June 10, 2026), Xbox mass layoffs reportedly planned for June 2026 alongside the broader Sharma “over extended” admission
Windows Central / Jez Corden (June 2026), Seamus Blackley “palliative care doctor who slides Xbox gently into the night” framing and the broader analyst skepticism context
PC Gamer (June 10, 2026), “Next 100 Days: Xbox Reset” internal memo coverage including the “current platform infrastructure is not built for the battle ahead” and “hardware costs are now over 5x the prices” admissions


